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	<title>Comments for Tell them, my song.</title>
	<atom:link href="http://www.wmaus.net/wordpress/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.wmaus.net/wordpress</link>
	<description>The personal blog of Winfried Maus, born in 1970, thinking ever since.</description>
	<pubDate>Wed, 20 Aug 2008 11:29:32 +0000</pubDate>
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		<title>Comment on A case for porting BlitzMax to OS X iPhone by David De Candia</title>
		<link>http://www.wmaus.net/wordpress/20080723-a-case-for-porting-blitzmax-to-os-x-iphone/#comment-247</link>
		<dc:creator>David De Candia</dc:creator>
		<pubDate>Sat, 26 Jul 2008 02:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.wmaus.net/wordpress/20080723-a-case-for-porting-blitzmax-to-os-x-iphone/#comment-247</guid>
		<description>I couldn't agree more. Coding for the iPhone via Blitzmax would be fabulous! And one of the best avenues business-wise BRL could pursue. Chances of it actually happening? It's hard not to be pessimistic in guessing that figure!

'Paper tiger' btw, is not unique to Germany - I think it's actually of Eastern (Chinese?) origin.

Great post and I hope it spurs some kind of debate at the very least on this.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more. Coding for the iPhone via Blitzmax would be fabulous! And one of the best avenues business-wise BRL could pursue. Chances of it actually happening? It&#8217;s hard not to be pessimistic in guessing that figure!</p>
<p>&#8216;Paper tiger&#8217; btw, is not unique to Germany - I think it&#8217;s actually of Eastern (Chinese?) origin.</p>
<p>Great post and I hope it spurs some kind of debate at the very least on this.</p>
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		<title>Comment on Mr Brooks by patrick</title>
		<link>http://www.wmaus.net/wordpress/20080704-mr-brooks/#comment-213</link>
		<dc:creator>patrick</dc:creator>
		<pubDate>Tue, 08 Jul 2008 16:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.wmaus.net/wordpress/20080704-mr-brooks/#comment-213</guid>
		<description>i had a feeling Costner would make some kind of a comeback, he's not such a bad actor</description>
		<content:encoded><![CDATA[<p>i had a feeling Costner would make some kind of a comeback, he&#8217;s not such a bad actor</p>
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		<title>Comment on Why BlitzMax by Mauft</title>
		<link>http://www.wmaus.net/wordpress/20080706-why-blitzmax/#comment-203</link>
		<dc:creator>Mauft</dc:creator>
		<pubDate>Mon, 07 Jul 2008 14:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.wmaus.net/wordpress/20080706-why-blitzmax/#comment-203</guid>
		<description>Indeed it is powerful. Or I would even say really powerful - for example I had one thousand of simple enemies, bouncing (with gravity) around and it still was 60 FPS :). It is more than enough for both amateur and serious Indie games creators :).

Very nice article I must say. If I weren't already "in love" with BlitzMax (For a year) I would probably at least try it. It reminds me how I stumbled upon it. I downloaded game Grid Wars 2 which had its Source Code along with the game and I wanted to do some changes here and there to make the gameplay a bit different. And that's how I started playing with it. After discovering how much can be done with it I left Game Maker for my new favorite and now I consider myself good enough to write Modules :).

But BlitzMax is, as you said, "niche language" and thus the only place you can find something about it is their own site and forum, and two or three other sites, which barely have anything about it. Because of that when I need to know something it is almost impossible to find it. The documentation is so simplified and, it might be brutal though, almost useless. BlitzMax cries for some real documentation, language reference and function reference (Though the latter is almost as good as it should be). Some nice Module Writing documentation would be nice too. 

And also I long for few function, most notably something like "type of" as I didn't encounter it. Barely anything is said about arrays and pointers (I had lots of issues with the former). As for arrays, there are a lot of problems with making byte/short arrays as you have to use Casting or else Blitzmax (at least in Super Strict) thinks you are trying to put Ints in Byte Array -_-.

But other than that I find BlitzMax really great. Too bad it is developed so slowly.
Ok, now, I think that this is enough :).</description>
		<content:encoded><![CDATA[<p>Indeed it is powerful. Or I would even say really powerful - for example I had one thousand of simple enemies, bouncing (with gravity) around and it still was 60 FPS :). It is more than enough for both amateur and serious Indie games creators :).</p>
<p>Very nice article I must say. If I weren&#8217;t already &#8220;in love&#8221; with BlitzMax (For a year) I would probably at least try it. It reminds me how I stumbled upon it. I downloaded game Grid Wars 2 which had its Source Code along with the game and I wanted to do some changes here and there to make the gameplay a bit different. And that&#8217;s how I started playing with it. After discovering how much can be done with it I left Game Maker for my new favorite and now I consider myself good enough to write Modules :).</p>
<p>But BlitzMax is, as you said, &#8220;niche language&#8221; and thus the only place you can find something about it is their own site and forum, and two or three other sites, which barely have anything about it. Because of that when I need to know something it is almost impossible to find it. The documentation is so simplified and, it might be brutal though, almost useless. BlitzMax cries for some real documentation, language reference and function reference (Though the latter is almost as good as it should be). Some nice Module Writing documentation would be nice too. </p>
<p>And also I long for few function, most notably something like &#8220;type of&#8221; as I didn&#8217;t encounter it. Barely anything is said about arrays and pointers (I had lots of issues with the former). As for arrays, there are a lot of problems with making byte/short arrays as you have to use Casting or else Blitzmax (at least in Super Strict) thinks you are trying to put Ints in Byte Array -_-.</p>
<p>But other than that I find BlitzMax really great. Too bad it is developed so slowly.<br />
Ok, now, I think that this is enough :).</p>
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		<title>Comment on Quick Tips for Microsoft Exchange Server 2003 storage issues by Winfried Maus</title>
		<link>http://www.wmaus.net/wordpress/20080706-quick-tips-for-microsoft-exchange-server-2003-storage-issues/#comment-197</link>
		<dc:creator>Winfried Maus</dc:creator>
		<pubDate>Sun, 06 Jul 2008 11:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.wmaus.net/wordpress/20080706-quick-tips-for-microsoft-exchange-server-2003-storage-issues/#comment-197</guid>
		<description>Hi,

I'm afraid that I'm not kidding. This -really- happened, but with older versions of Exchange and Outlook. I don't think it's still possible with the current versions; Exchange nowadays only sends one auto-response to a recipient.

Your questions:

1. I don't know your system, so I can only guess. And my guess is that the mailbox really has that size, probably because of a multitude of very large attachments. People love to send mp3 files, videos, Powerpoint presentations with pictures, music and videos in them and all other kind of spam over the net, and that is also stored in the sent items folder. My advice is: Implement mailbox quotas. It's also strange that Exchange still works with such large mailboxes; there used to be a stability problem with mailboxes larger than 2 GB.

2. Manual archiving only helps when you delete the emails from the server mailbox afterwards. I've never used auto archive myself (because I don't trust these things), but there is a chance that auto-archive moves messages instead of just copying them. Give it a try. But make sure that the .PST files you use in Outlook stay below 2 GB in size; some versions of Outlook might crash when the files grow beyond 2 GB.

Good luck,

Winni</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;m afraid that I&#8217;m not kidding. This -really- happened, but with older versions of Exchange and Outlook. I don&#8217;t think it&#8217;s still possible with the current versions; Exchange nowadays only sends one auto-response to a recipient.</p>
<p>Your questions:</p>
<p>1. I don&#8217;t know your system, so I can only guess. And my guess is that the mailbox really has that size, probably because of a multitude of very large attachments. People love to send mp3 files, videos, Powerpoint presentations with pictures, music and videos in them and all other kind of spam over the net, and that is also stored in the sent items folder. My advice is: Implement mailbox quotas. It&#8217;s also strange that Exchange still works with such large mailboxes; there used to be a stability problem with mailboxes larger than 2 GB.</p>
<p>2. Manual archiving only helps when you delete the emails from the server mailbox afterwards. I&#8217;ve never used auto archive myself (because I don&#8217;t trust these things), but there is a chance that auto-archive moves messages instead of just copying them. Give it a try. But make sure that the .PST files you use in Outlook stay below 2 GB in size; some versions of Outlook might crash when the files grow beyond 2 GB.</p>
<p>Good luck,</p>
<p>Winni</p>
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		<title>Comment on Quick Tips for Microsoft Exchange Server 2003 storage issues by David De Candia</title>
		<link>http://www.wmaus.net/wordpress/20080706-quick-tips-for-microsoft-exchange-server-2003-storage-issues/#comment-189</link>
		<dc:creator>David De Candia</dc:creator>
		<pubDate>Sun, 06 Jul 2008 01:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.wmaus.net/wordpress/20080706-quick-tips-for-microsoft-exchange-server-2003-storage-issues/#comment-189</guid>
		<description>"Whenever one mailbox said, ‘”I’m sorry, but my user is currently not in the office and cannot respond to your message”, the other mailbox replied, “I am sorry to hear that, but I cannot inform my user about it, because he is also not in the office at the moment.”

You're kidding? Is this still possible? The users must have flagged "I'm away" at precisely the right moments. Amazing!

The thing I've noticed is that people get really, really upset if they can't email - much more so than if they can't log a sale in the POS terminal! They don't muck about, they leap straight for your throat. Reassuring to know it's all got an Access backend... unbelievable!

Thanks so much for the tips - and great post. 2 questions:

1. When I look at our exchange server mailbox storage use, some users have 3  Gb. Is this reading including previously allocated space that is now available for reallocation?

2. Does auto email archive help at all with mailbox sizes?</description>
		<content:encoded><![CDATA[<p>&#8220;Whenever one mailbox said, ‘”I’m sorry, but my user is currently not in the office and cannot respond to your message”, the other mailbox replied, “I am sorry to hear that, but I cannot inform my user about it, because he is also not in the office at the moment.”</p>
<p>You&#8217;re kidding? Is this still possible? The users must have flagged &#8220;I&#8217;m away&#8221; at precisely the right moments. Amazing!</p>
<p>The thing I&#8217;ve noticed is that people get really, really upset if they can&#8217;t email - much more so than if they can&#8217;t log a sale in the POS terminal! They don&#8217;t muck about, they leap straight for your throat. Reassuring to know it&#8217;s all got an Access backend&#8230; unbelievable!</p>
<p>Thanks so much for the tips - and great post. 2 questions:</p>
<p>1. When I look at our exchange server mailbox storage use, some users have 3  Gb. Is this reading including previously allocated space that is now available for reallocation?</p>
<p>2. Does auto email archive help at all with mailbox sizes?</p>
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		<title>Comment on Thunder And Ashes is out! by Jacob (Permuted Press)</title>
		<link>http://www.wmaus.net/wordpress/20080513-thunder-and-ashes-is-out/#comment-150</link>
		<dc:creator>Jacob (Permuted Press)</dc:creator>
		<pubDate>Mon, 26 May 2008 07:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.wmaus.net/wordpress/20080513-thunder-and-ashes-is-out/#comment-150</guid>
		<description>Thanks so much for the mentions of "Thunder and Ashes" and "Plague of the Dead."  Glad to hear you enjoyed the books!</description>
		<content:encoded><![CDATA[<p>Thanks so much for the mentions of &#8220;Thunder and Ashes&#8221; and &#8220;Plague of the Dead.&#8221;  Glad to hear you enjoyed the books!</p>
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		<title>Comment on About breadless arts, rational decisions and being yourself by David De Candia</title>
		<link>http://www.wmaus.net/wordpress/20080523-breadless-arts-and-rational-versus-emotional-decisions/#comment-149</link>
		<dc:creator>David De Candia</dc:creator>
		<pubDate>Sun, 25 May 2008 01:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.wmaus.net/wordpress/20080523-breadless-arts-and-rational-versus-emotional-decisions/#comment-149</guid>
		<description>Thought this might interest you

http://www.stevepavlina.com/blog/2006/07/10-reasons-you-should-never-get-a-job/</description>
		<content:encoded><![CDATA[<p>Thought this might interest you</p>
<p><a href="http://www.stevepavlina.com/blog/2006/07/10-reasons-you-should-never-get-a-job/" rel="nofollow">http://www.stevepavlina.com/blog/2006/07/10-reasons-you-should-never-get-a-job/</a></p>
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		<title>Comment on About breadless arts, rational decisions and being yourself by David De Candia</title>
		<link>http://www.wmaus.net/wordpress/20080523-breadless-arts-and-rational-versus-emotional-decisions/#comment-148</link>
		<dc:creator>David De Candia</dc:creator>
		<pubDate>Sat, 24 May 2008 00:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.wmaus.net/wordpress/20080523-breadless-arts-and-rational-versus-emotional-decisions/#comment-148</guid>
		<description>&#62;Lucky me that I have finally found a real partner in my life who believes in me and supports my ideas and dreams and is not trying to talk me out of them

Yes, I am lucky enough to have this as well. It makes all the difference in the world. I would never have left my full time job to start my own business without my partner's unwavering belief, support and encouragement. It's a gift to be treasured.</description>
		<content:encoded><![CDATA[<p>&gt;Lucky me that I have finally found a real partner in my life who believes in me and supports my ideas and dreams and is not trying to talk me out of them</p>
<p>Yes, I am lucky enough to have this as well. It makes all the difference in the world. I would never have left my full time job to start my own business without my partner&#8217;s unwavering belief, support and encouragement. It&#8217;s a gift to be treasured.</p>
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		<title>Comment on What programming language do I use to write a game? by admin</title>
		<link>http://www.wmaus.net/wordpress/20080506-what-programming-language-do-i-use-to-write-a-game/#comment-146</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 18 May 2008 00:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.wmaus.net/wordpress/20080506-what-programming-language-do-i-use-to-write-a-game/#comment-146</guid>
		<description>You're very welcome and I'm glad that it's of some use to you.

For Flash Remoting, you might find this book helpful:

http://www.amazon.co.uk/Flash-Remoting-Definitive-Connecting-Applications/dp/059600401X/ref=sr_1_2?ie=UTF8&#038;s=books&#038;qid=1211070966&#038;sr=8-2

Hope you'll have success!</description>
		<content:encoded><![CDATA[<p>You&#8217;re very welcome and I&#8217;m glad that it&#8217;s of some use to you.</p>
<p>For Flash Remoting, you might find this book helpful:</p>
<p><a href="http://www.amazon.co.uk/Flash-Remoting-Definitive-Connecting-Applications/dp/059600401X/ref=sr_1_2?ie=UTF8&#038;s=books&#038;qid=1211070966&#038;sr=8-2" rel="nofollow">http://www.amazon.co.uk/Flash-Remoting-Definitive-Connecting-Applications/dp/059600401X/ref=sr_1_2?ie=UTF8&#038;s=books&#038;qid=1211070966&#038;sr=8-2</a></p>
<p>Hope you&#8217;ll have success!</p>
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		<title>Comment on What programming language do I use to write a game? by David De Candia</title>
		<link>http://www.wmaus.net/wordpress/20080506-what-programming-language-do-i-use-to-write-a-game/#comment-145</link>
		<dc:creator>David De Candia</dc:creator>
		<pubDate>Sun, 18 May 2008 00:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.wmaus.net/wordpress/20080506-what-programming-language-do-i-use-to-write-a-game/#comment-145</guid>
		<description>Great reply - thanks! You make a very good argument against Java - which is just what I needed to hear actually, as I'd been wavering very undecided between the two. 

I'll now pour my spare time into learning more about Flex/Air as it's all too obvious to me that I'm going to need to have my applications more web-friendly ASAP. This Flash remoting business looks well worth a look too - thanks for bringing it to my attention.

Short reply to a long post - sorry about that. But that doesn't mean your efforts weren't much appreciated!</description>
		<content:encoded><![CDATA[<p>Great reply - thanks! You make a very good argument against Java - which is just what I needed to hear actually, as I&#8217;d been wavering very undecided between the two. </p>
<p>I&#8217;ll now pour my spare time into learning more about Flex/Air as it&#8217;s all too obvious to me that I&#8217;m going to need to have my applications more web-friendly ASAP. This Flash remoting business looks well worth a look too - thanks for bringing it to my attention.</p>
<p>Short reply to a long post - sorry about that. But that doesn&#8217;t mean your efforts weren&#8217;t much appreciated!</p>
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