The three companies from whom I won’t ever buy a game again

1. CD Projekt Red. Their default setting is to make games that should have become TV shows. Why? Because their cutscenes are actually great – but the gameplay ALWAYS sucks and their game worlds are simply not interactive enough for the type of game that they are. The worlds are just a shallow facade with brain-dead NPCs that have nothing to tell unless they are part of a quest. Just compare the average NPC from Night City with the average NPC from The Elder Scrolls IV: Oblivion. I rest my case.

2. Rockstar Games. They made it an art to worship the worst of the worst lowlifes and the bottomless abyss of criminal human nature. I deeply despise literally everything this studio has created.

3. From Software. I think I already said my piece about Elden Ring. Their games evolve around exactly two things: Killing for the sake of killing and at the same time frustrate their players as much as possible. Their game worlds — look — interesting on the surface, but are soulless, empty facades with nothing to tell. Fans of this company badly want to believe that the storytelling in these games happens through the world itself, but there simply is zero evidence to be found when you actually spend time exploring their game worlds instead of just butchering one constantly respawning monster after the other. There simply is no hidden, deeper meaning or story to be found. It’s an illusion From Software fans WANT to believe in.

So, there you have it. Feel free to disagree in your own posts or videos – as I know most of you will.

I liked RE9 more on the Switch 2

I did my first full playthrough of Resident Evil Requiem when it launched on the Switch 2, in classic RE mode – the mode that only allows you to save the game when you find a typewriter in the game AND have an ink ribbon to use it. So, you only have limited saves. And enemies are out to get you.

There were a few sections in the game where you could see that they had to compromise on the graphical fidelity to make it run on the 20 watts TDP console. You could also feel an occasional performance drop here and there.

But: None of it was game-breaking, the experience still felt great the whole time. This game was at home on the Switch 2 and CAPCOM did an outstanding job with that port.

Now I finally spent several hours with the Xbox Series X version of the game – enough time to reach the ARK where the final showdown takes place.

And I am astonished to say: The game does not look that much better on the Series X as one should expect from a console that has over (!) ten (!) times (!) the TDP of the Switch 2. This became especially visible at the church/chapel level where you play Leon and provide sniper cover for Grace. This was visually the worst part of the Switch 2 version of the game. And it’s also the worst part of the Xbox Series X version.

Another big difference is when you play on the Switch 2 in docked mode with the Pro Controller 2 and compare it to the Series X controller. The Switch 2 controller has the Xbox controller for breakfast. Seriously, once you have played with Nintendo’s Pro Controller 2, you don’t want to use any other controller anymore. The thing feels extremely great in your hand and is a serious improvement over the Pro Controller for the Switch 1.

All in all, the Xbox Series X/S version of RE Requiem of course is technically a great port. But like all other Resident Evil games, the game simply feels better and more at home on the Switch 2. And I’m saying this as a die-hard Xbox fan.

But nowadays, Nintendo and CAPCOM are the only big companies left in the gaming industry that still know what they’re doing, and they really make a great team together.