Why Cyberpunk 2077 is a very bad and disappointing game

Many people firmly believe that Cyberpunk 2077 is a highly immersive game that takes place in an incredibly fleshed-out simulation of a futuristic city called Night City.

I will make this short:

What breaks the immersion for me the most is that the NPCs (Non-Player Characters) in this game are absolutely brain-dead.

For example, just start a mission when Jackie (your NPC buddy in the beginning of this game) is in the car with you and then start shooting at someone – Jackie won’t even notice any of it or react to the shooting at all, he will just continue with his mission-related dialog, even when the entire NCPD (Night City Police Department) and a bunch of street gangs are after you.

Another example is the boxing coach in the building where you have your apartment in the beginning of the game. The moment the coach sees you, he begins a monologue inviting you for some training exercises – even when you’re shooting and throwing grenades at every person in the vicinity.

I call this random shooting at people the “psycho-test” and the idea is to find out how the game responds to the player acting insane – if it reacts at all. Obviously, Cyberpunk 2077 fails this test on almost all possible levels.

There is an option to talk to any random NPC in this game. But no NPC in this city has anything to say or will even react to you when you are trying to talk to them. Compare this with the 20 years old game The Elder Scrolls IV: Oblivion. Everybody in Oblivion has something to say. NPCs even engage in random conversations on the streets with each other for you to overhear. And again: Oblivion is now 20 years old and in this regard still far more advanced and sophisticated than Cyberpunk 2077.

The city itself is not interactive at all, there literally is nothing to do outside of a story quest. Not even the tiny things: Buy food at one of those hot-dog stands? Buy a coffee in one of those diners and talk to the waiter or waitress? Forget about it.

Night City is basically just an empty, lifeless and soulless facade. It feels like a version of Lego City from Lego City Undercover from the year 2013 with some adult paint on it – only that Lego City Undercover is at least a funny game with a lot of humor (of which a lot might only work for adults that know all the movies that are being made fun of) and it actually works and delivers on everything that was advertised.

Cyberpunk 2077 still is nothing of what they advertised back in the day – it was supposed to be a city where you can live a life and all of your choices matter and have a direct impact on the world and the story. As it turns out, your choices have zero impact on the story because everything is on rails, there is no life to live outside the confines of the game’s story and on top of it all, the game is still buggy like hell.

There are still game breaking bugs that were in the game right from the beginning, like for example V (the character that you play in this game) all of a sudden not leaving “crouch mode” anymore, which means that the player’s character gets stuck in a ducked, slow moving body position for the entire rest of the game. Or an even that is not being triggered right in the very first mission that you play in the game that prevents the ambulance from arriving and thus preventing the quest to finish and the story to continue.

There are also more harmless but curious and still immersion-breaking bugs and continuity issues in the game. For example in the very beginning, when you drive to the farmhouse where you meet Jackie for the first time, your car will all of a sudden magically face into the opposite direction towards the street although you parked it with the front pointing towards the house – and this 180° turn (invisibly and noiseless) happens while you’re standing in the open door of the farmhouse with your back to the car and the car is parked directly behind you. It’s amazing that after all those years either still nobody from the game’s QA department has caught this – or worse, that they didn’t care about such a continuity detail at all.

tl;dr

I find it mind-blowing that people really still hype this game so much.

They physical Nintendo Switch 2 edition of Cyberpunk 2077 Ultimate Edition.

The only thing that this game does really well is being a tech demo for the Switch 2 – if a monstrosity like Cyberpunk 2077 can run on the Switch 2, literally everything else can run on that console, too.

Valve Steam Deck versus Nintendo Switch 2

I own an original Nintendo Switch, a Nintendo Switch 2 and a Lenovo Legion Go S  that is currently running the officially supported SteamOS 3.8 – I did not want to buy a by now out-dated Steam Deck.

The Legion Go S is a beautiful machine that I really enjoy using; playing Abiotic Factor on that gorgeous 8″ VRR screen and with that great ergonomic controller is absolutely amazing.

But still, the winner is the Switch 2. And it’s not even a contest.

The Switch 2 is a true engineering marvel: It is super thin, weighs nothing despite its large 7.9″ VRR display and is still powerful. (Although nobody wants to hear or admit this, the Switch 2 is more powerful than the Steam Deck and its aged APU and it can also hold its own against the more powerful Legion Go S). It is the only flawlessly functioning hybrid console on the market, it costs less than its competition, but its real killer feature for me is the fact that it is entirely NOISELESS.

In regard to the “Nintendo is expensive” campaign that is raging on the Internet: There are always hundreds of games on sale in the Nintendo eShop every single day at prices that can easily compete with Steam, Xbox and PlayStation. Yes, first party Nintendo titles don’t drop that much or that often in price (but they still go on sale every now and then), but the over 16,000 other titles in the eShop very often go on deep sales – and unlike on Steam, I have the guarantee that they are compatible with my device and I don’t have to worry about strange Linux/Proton incompatibilities.

The fact that the Steam Deck and other PC handhelds are full-blown PCs actually works against them and their usability – nobody in their right mind will ever want to use them as a PC, having a full-blown Linux or Windows under the hood is counter-productive, even if it is a brutally stripped-down version of Linux like SteamOS: It’s dead weight. Also, if you want to install software/games that you did not buy from the Steam store, you MUST drop down to the Linux desktop – and then nothing is straight forward and user friendly anymore and you actually have to deal with real PC issues. And that is not attractive on a device that is supposed to entertain and relax you and to offer you an escape.

The Switch 2 on the other hand knows exactly what it is and what it wants to be, and it does the job of a hybrid gaming console perfectly. Being able to unplug the console mid-game and just keep using the machine is a feature that I use frequently – because I can and because it really just works.

The Switch 2 also does not care if you lose Internet connectivity, your games will still run: There is no stupid “offline mode” that you need to prepare and activate on the Switch 2 – it knows that you have a license for the game and it will let you play it, whether you’re online or not. (Even Microsoft makes it easier to use a device offline than Valve.) Unlike Steam, Nintendo’s DRM is straight forward and unobtrusive.

Let’s be clear about one thing: In the software, movie and music industry, you, the customer, never owned the software, movie or music – you only owned the physical medium, but NEVER the content that was on the medium. Even with music or movies, you always only bought a very limited use license. You just never bothered to read the fine print on the record, the movie box or the EULA that came with your software. Any IP holder can always at any time withdraw that license and then you’re left with a physical medium that you are not allowed to use anymore.

As far as games are concerned, Valve brought this business model to the PC gaming world in 2005 with Half-Life 2 and the mandatory Steam DRM client – and while doing so they successfully killed physical media forever. Thanks to their DRM, Valve can also disable your games at any given time. So can Microsoft, Sony, Epic, Amazon, Blizzard, Electronic Arts, Ubisoft and everybody else who is forcing a launcher, online account or DRM client on you.

If you’re really into software preservation, GOG is the only software store that sells you at least some control: All software that you buy there is DRM free and you can download (and archive) offline installers for the games. While this does not change the legal side of things and the fact that you are still only buying a limited use license, you can at least rest assured that the Intellectual Property/Copyright holders have no technical means to disable the software at any point in the future.

If thinking about DRM keeps you awake at night, then GOG is the only place to go to buy games. (And that is the reason why I buy my PC games there whenever possible – unfortunately, not all game developers sell their products there: Game publishers love DRM, because that is how they can control and milk their customers.)

Recommendation:

If you’re new to the market and want to buy a handheld gaming device, you cannot go wrong with the Switch 2.

But if you already have an existing library of games that you want to carry over to a mobile device and if your eyes are compatible with a small 7″ screen (mine are NOT), you might want to wait until October 16 when ASUS and Microsoft are going to release the ROG Xbox Ally (X) – with its new “Xbox Windows” operating system, this device has chances to be a disruptive game changer in the PC handheld market.

To everybody else who wants a PC handheld I will recommend the Lenovo Legion Go S with SteamOS or the forthcoming Legion Go 2, provided that it will either ship with SteamOS or that it will also get the new “Xbox Windows” that Microsoft will first ship with the ROG Xbox Ally.

Due to its age and increasing performance issues with new AAA games and its lack of a VRR display (which should be a mandatory feature for gaming handhelds), the Steam Deck cannot be recommended anymore, no matter how important and fascinating the device might have been.

I also do not believe for a second that there will ever be a Steam Deck 2 now that Valve is licensing SteamOS to OEMs – SteamOS only occupies a small niche market and Valve cannot compete with their OEMs on their own turf, that should be a pretty straight forward logical conclusion.

Also, Valve makes its money with the Steam store, not with the extremely costly development of hardware. Nintendo sold more Switch 2 units in the first three weeks than Valve has sold Steam Decks in three years (look up the numbers, it’s a fact) – there really is no incentive for Valve to pursue the hardware market any further when they can just license their store front to other companies whose core competence is the hardware business. Even the trillion dollar company Microsoft is now retreating from hardware development and is letting ASUS do the job for them.

tl;dr

“Just get a Switch 2.” 🤗